Carolyn MacGregor
Office: DC 2621
Phone: (519) 888-4567 ext. 32897
Fax: (519) 746-4791
Email: ![]()
Lab : Usability and Interactive Technology Lab "USE-IT" (E2 3367, ext 5607)
Website: http://stargate.uwaterloo.ca/~useitlab/
Dr. MacGregor's educational background combines degrees in psychology and engineering. She has been actively involved in human factors research and consulting activities since 1980. Since joining the Department of Systems Design Engineering in 1996, her main areas of academic teaching focus on human factors engineering, user-centred design, and cognitive ergonomics. As a discipline, human factors engineering is a blend of engineering, psychology, and kinesiology/anthropology. User-centered, or human-centered, design considers the capabilities and limitations of user(s) in the design of products (i.e. tasks, tools, and systems). The field of cognitive ergonomics strives to understand how humans process and manipulate information so that such understanding of limitations and capabilities can be applied to the effective design of tasks, interfaces, and systems. Listed below are Dr. MacGregor’s primary research interests.
Navigation and Manipulation in Virtual Environments and 3D Simulations:
Interactive computer simulations in the way of virtual environments, 3D CAD applications, and even 3D video games offer opportunity for learning how people navigate and work in 3D space. Such 3D computer simulations also offer opportunity to begin to train people for working in adverse situations without placing them in real jeopardy (e.g. navigating through fog or reduced visibility). A human factors engineering challenge lies in designing the user’s virtual environment experience through effective computer graphics, efficient user interfaces, and supportive computer peripherals that provide informative feedback (e.g. haptics) in order to maximize training and/or research goals.
Usability Testing and Human-Computer Interaction:
Usability testing, involving representative users, is fast becoming a key evaluation technique as part of the iterative design process. The goals of usability testing are to empirically evaluate the usefulness, effectiveness, and acceptance of a product at various stages of the design process. A wide variety of methods and protocols for usability testing are currently being employed in the area of human-computer interaction and interface design. Further research into the efficacy of the various methods should help to streamline the design process and make usability techniques more accessible to the manufacturing marketplace.
Pedestrian and Driver Safety:
While often taken for granted, crossing roadways as a pedestrian is actually a complex cognitive task that requires monitoring of the environment, detection of vehicles and other safety hazards, and estimating time-to-contact with moving vehicles. Understanding how we develop the skills to cross roadways safely is important if we are to design roadways and vehicles to help keep pedestrians safe. In addition, better understanding of the nature of human information processing as it relates to vehicular control, navigation and decision-making can help to improve the design of information displays for both within and outside of the vehicle in order to improve driver performance and increase safety for all road users.